![]() The Minions (Izzik and Dretch) jump out, ran around, interacted with the opponent and the player, and had a host of animations to cover. Sure, ARIA had her drones, but they primarily floated around and didn’t interact with the world. Gargos’s (I have no idea where to put the apostrophe in that…Gargos’? Gargos’s? Gargos’s’s’s’s’s’s?) minions were new challenge to KI. From there, I started building out all of his special moves, his cinematic moments, and his minions’ sound suite. He built out a lot of really cool flesh and whoosh layers for his movement in the stage while I worked with Shannon to build out a library of crazy assets which consisted of highly designed & stylized whooshes, impacts, explosions, charge-ups, etc…I then took that library along with my own library that I created using recordings that I did and then twisted them up using S-Layer, Kyma, SoundMorph, and a host of additional mangling tools. Bandy worked primarily on his basic move-set. I worked with my buddy Joshua Bandy here at Microsoft and Shannon Potter out at Formosa on this one. Gargos was an incredibly fun character to design sounds for. Begin the invasion! The big bad from Season 3 has arrived!
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